What is Classroom VR?

Classroom virtual reality (VR) is the use of simple, affordable VR platforms as part of effective and efficient teaching.

Classroom VR is based upon an immersive multimedia experience – replicating a physical presence at a location in the real world. A stereoscopic display is created on a smartphone device which is then held by a headset. The user’s face is brought up to the headset to immerse the user in the experience.

I intend to post my journey in exploring the use of VR (focused upon Google Cardboard) in the educational context of the classroom.