Classroom virtual reality (VR) is the use of simple, affordable VR platforms as part of effective and efficient teaching.

Classroom VR is based upon an immersive multimedia experience - replicating a physical presence at a location in the real world. A stereoscopic display is created on a smartphone device which is then held by a headset. The user’s face is brought up to the headset to immerse the user in the experience.

I intend to post my journey in exploring the use of VR (focused upon Google Cardboard) in the educational context of the classroom.